dc.contributor.editor | Cox, Tim | |
dc.date.accessioned | 2019-01-22T08:43:21Z | |
dc.date.accessioned | 2023-07-24T13:35:37Z | |
dc.date.available | 2019-01-22T08:43:21Z | |
dc.date.available | 2023-07-24T13:35:37Z | |
dc.date.issued | 2005 | |
dc.identifier.isbn | 0-12-229064-X | |
dc.identifier.uri | http://196.191.116.215/handle/123456789/36499 | |
dc.language.iso | en | en_US |
dc.publisher | Printed in the United States of America | en_US |
dc.subject | Engineering Real-Time Applications with Wild Magic | en_US |
dc.title | 3D Game Engine Architecture | en_US |
dc.type | Book | en_US |