3D Game Engine Architecture Engineering Real-Time Applications with Wild Magic

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dc.contributor.editor H. Eberly, David
dc.date.accessioned 2019-02-25T12:58:29Z
dc.date.accessioned 2023-07-08T07:02:14Z
dc.date.available 2019-02-25T12:58:29Z
dc.date.available 2023-07-08T07:02:14Z
dc.date.issued 2005
dc.identifier.isbn 0-12-229064-X
dc.identifier.uri http://10.215.13.25/handle/1234567/47545
dc.language.iso en en_US
dc.publisher Services Manager Simon Crump en_US
dc.subject Engineering Real-Time Applications with Wild Magic en_US
dc.title 3D Game Engine Architecture Engineering Real-Time Applications with Wild Magic en_US
dc.type Book en_US


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