dc.contributor.editor | H. Eberly, David | |
dc.date.accessioned | 2019-02-25T12:58:29Z | |
dc.date.accessioned | 2023-07-08T07:02:14Z | |
dc.date.available | 2019-02-25T12:58:29Z | |
dc.date.available | 2023-07-08T07:02:14Z | |
dc.date.issued | 2005 | |
dc.identifier.isbn | 0-12-229064-X | |
dc.identifier.uri | http://10.215.13.25/handle/1234567/47545 | |
dc.language.iso | en | en_US |
dc.publisher | Services Manager Simon Crump | en_US |
dc.subject | Engineering Real-Time Applications with Wild Magic | en_US |
dc.title | 3D Game Engine Architecture Engineering Real-Time Applications with Wild Magic | en_US |
dc.type | Book | en_US |